Example #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_OBJCOMMANDPURSUE packet = (GC_OBJCOMMANDPURSUE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            BattleProxy proxy = GameFacade.GetProxy <BattleProxy>();

            BattleProxy.SetPursueInfor(proxy.PursueInfor, packet);
            EventManager.GetInstance().SendEvent(EventId.ReceiveCommandPursue, packet);
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }