public static void SendDizzy(long targetID) { BattleAction_Stun battleAction_Stun = new BattleAction_Stun(); battleAction_Stun.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_Stun, bool>(BattleActionEvent.Dizzy, battleAction_Stun, false); }
public void Dizzy(BattleAction_Stun data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsDizzy = true; }