public void OnBuffSet() { if (battleActionGroupOnSet != null) { battleActionGroupOnSet.Act(); } }
public void OnBuffEnd() { if (battleActionGroupOnEnd != null) { battleActionGroupOnEnd.Act(); } }
public void OnBuffTurnEnd() { if (battleActionGroupOnTurnEnd != null) { battleActionGroupOnTurnEnd.Act(); } RemainTurnNum--; }
public void Settlement() { SkillActions.Act(); CurrentCoolDown = BaseCoolDown; }