예제 #1
0
 public void OnBuffSet()
 {
     if (battleActionGroupOnSet != null)
     {
         battleActionGroupOnSet.Act();
     }
 }
예제 #2
0
 public void OnBuffEnd()
 {
     if (battleActionGroupOnEnd != null)
     {
         battleActionGroupOnEnd.Act();
     }
 }
예제 #3
0
 public void OnBuffTurnEnd()
 {
     if (battleActionGroupOnTurnEnd != null)
     {
         battleActionGroupOnTurnEnd.Act();
     }
     RemainTurnNum--;
 }
예제 #4
0
 public void Settlement()
 {
     SkillActions.Act();
     CurrentCoolDown = BaseCoolDown;
 }