Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            v = graphics.GraphicsDevice.Viewport;
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            if (firstTry)
            {
                currentWorld = worldList[0];
                currentWorld.initWorld();
                firstTry = false;
            }
            else
            {
                checkMovement();
            }

            base.Update(gameTime);
        }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            v = graphics.GraphicsDevice.Viewport;
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            if (firstTry)
            {
                currentWorld = worldList[0];
                currentWorld.initWorld();
                firstTry = false;
            }
            else
            {
                checkMovement();
            }

            base.Update(gameTime);
        }