public Entity CreateUnit(UnitInfo unitInfo, bool ignoreLimit = false) { //no free citizen or population limit reached if (_world.Population >= _world.MaxPopulation && !ignoreLimit) { return(null); } var unit = new Actor(_world); var result = CreateUnit(unitInfo, unit); var randomPosition = UnityEngine.Random.onUnitSphere * UnityEngine.Random.Range(5, 10f); randomPosition.y = 0; unit.SetPosition(_world.GetFireplace() + randomPosition); _world.Entities.Add(result); return(result); }