Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            //Main draw method.  All drawing that is not part of the scoreboard goes here
            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullNone, null, pos);
            currentWorld.draw(gameTime, spriteBatch);
            spriteBatch.Draw(mario, marioPos, Color.White);
            spriteBatch.End();

            //Will be used for scoreboard area.
            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
            print();

            spriteBatch.End();

            base.Draw(gameTime);
        }