public void SendToPlayer(int player, BasePacket packet)
 {
     if (Utils.IsClient())
     {
         packet.Handle(-1);
     }
     else
     {
         Send(packet, player);
     }
 }
 public void BroadcastToAllPlayer(BasePacket packet)
 {
     if (Utils.IsClient())
     {
         packet.Handle(-1);
     }
     else
     {
         Send(packet);
     }
 }
 public void SendToServer(BasePacket packet)
 {
     if (Utils.IsServer())
     {
         MyMod.Log.Debug("Already on server, handle here");
         packet.Handle(Main.myPlayer);
     }
     else
     {
         MyMod.Log.Debug("Sending packet to server");
         Send(packet);
     }
 }