public void SendToPlayer(int player, BasePacket packet) { if (Utils.IsClient()) { packet.Handle(-1); } else { Send(packet, player); } }
public void BroadcastToAllPlayer(BasePacket packet) { if (Utils.IsClient()) { packet.Handle(-1); } else { Send(packet); } }
public void SendToServer(BasePacket packet) { if (Utils.IsServer()) { MyMod.Log.Debug("Already on server, handle here"); packet.Handle(Main.myPlayer); } else { MyMod.Log.Debug("Sending packet to server"); Send(packet); } }