public void OnUpdatedLootsTest()
        {
            BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值

            OneTreasure[] loots    = null;                      // TODO: 初始化为适当的值
            BaseCreature  creature = null;                      // TODO: 初始化为适当的值

            target.OnUpdatedLoots(loots, creature);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }