public void OnAddingFriendTest()
        {
            BaseCreatureState target         = new BaseCreatureState(); // TODO: 初始化为适当的值
            BaseCreature      creatureFriend = null;                    // TODO: 初始化为适当的值
            BaseCreature      creature       = null;                    // TODO: 初始化为适当的值
            bool expected = false;                                      // TODO: 初始化为适当的值
            bool actual;

            actual = target.OnAddingFriend(creatureFriend, creature);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }