Example #1
0
	public void ApplyOnHitEffects(BaseCharacter HitCharacter) {
		if (IsOnHitEffect && OnHitEffect != null) {
			HitCharacter.MyStats.AddEffect (OnHitEffect);
		}
		if (DoesReviveOnHit) {
			HitCharacter.Ressurect (transform.position);	// if no respawn point - should check here with game manager if theres a respawn zone
		}
	}