/* Purpose: 플레이어(캐릭터)의 상태를 체크 / 처리하는 함수.
     * Variable: X
     * Notice: 
     */
    private void Do_CheckPlayerState()
    {
        switch (m_playerState)
        {
            case PLAYERSTATE.Idle:
                break;

            case PLAYERSTATE.Run:
                m_mainCharacter.Do_Particle("Run", true);
                m_mainCharacter.Do_Particle("Landing", false);
                break;

            case PLAYERSTATE.Jump:
                m_mainCharacter.Do_Particle("Run", false);
                m_mainCharacter.Do_Particle("Jump", true);
                m_mainCharacter.Do_Particle("Landing", true);
                break;

            case PLAYERSTATE.Landing:
                m_mainCharacter.Do_Particle("Jump", false);
                m_mainCharacter.Do_Particle("Landing", false);
                m_mainCharacter.Do_Particle("Landing", true);

                m_playerState = PLAYERSTATE.Run;
                break;

            case PLAYERSTATE.Slide:
                break;

            case PLAYERSTATE.Dead:
                break;
        }
    }