Example #1
0
    public void ConfirmEnemyTarget(BaseEnemy selectedTarget)
    {
        Commander.instance.turnStateMachine.HasConfirmedCommand = true;

        switch (activeCharacter.activeCommand.skillType)
        {
        case SkillType.SingleTarget:
            activeCharacter.CastToEnemy(activeCharacter.activeCommand, selectedTarget);

            ClearUnfriendlyTargets();
            break;

        case SkillType.MultipleTarget:
            activeCharacter.CastToEnemies(activeCharacter.activeCommand, unfriendlyTargets);

            ClearUnfriendlyTargets();
            break;

        default:
            break;
        }
    }