private IEnumerator Countdown() { countdownEvent.Raise(); player1.enabled = false; player1.transform.position = player1Start; player2.enabled = false; player2.transform.position = player2Start; ball.enabled = false; ball.transform.forward = pointsManager2.Points > pointsManager1.Points ? Vector3.forward : Vector3.back; ball.transform.position = ballStart - ball.transform.forward * ballOffset; ball.MakeVisible(); countdownStart = Time.timeSinceLevelLoad; yield return(new WaitForSeconds(countdown)); Play(); }