private void OnCollisionEnter2D(Collision2D collision) { ballMovement.TweakVelocity(); if (ballMovement.IsBallLocked() == false) { if (collision.gameObject.CompareTag(CONST_VALUES.BREAKABLE_TAG) == false && (collision.gameObject.CompareTag(CONST_VALUES.UNBREAKABLE_TAG)) == false) { bounceSound.Play(audioSource); } } }