//백그라운드 소리재생 public void SetBackGruond(BackGroundSound back) { if (back == BackGroundSound.Bilizy) { _BackGround.loop = true; _BackGround.clip = _BackGroundClip[0]; } else if (back == BackGroundSound.Dungeun) { _BackGround.loop = true; _BackGround.clip = _BackGroundClip[1]; } else if (back == BackGroundSound.Shop) { _BackGround.loop = true; _BackGround.clip = _BackGroundClip[2]; } else if (back == BackGroundSound.FoodShop) { _BackGround.loop = true; _BackGround.clip = _BackGroundClip[3]; } else if (back == BackGroundSound.Boss) { _BackGround.loop = true; _BackGround.clip = _BackGroundClip[5]; } else if (back == BackGroundSound.GameStart) { _BackGround.loop = false; _BackGround.clip = _BackGroundClip[6]; } _BackGround.Play(); }
void Awake() { if (instance != null && instance != this) { Destroy(transform.root.gameObject); return; } else { instance = this; } DontDestroyOnLoad(transform.root.gameObject); }
public void SetBackGruond(BackGroundSound back) { _BackGround.loop = true; if (back == BackGroundSound.Bilizy) { _BackGround.clip = _BackGroundClip[0]; } else if (back == BackGroundSound.Dungeun) { _BackGround.clip = _BackGroundClip[1]; } else if (back == BackGroundSound.Shop) { _BackGround.clip = _BackGroundClip[2]; } else if (back == BackGroundSound.FoodShop) { _BackGround.clip = _BackGroundClip[3]; } _BackGround.Play(); }