Esempio n. 1
0
 //백그라운드 소리재생
 public void SetBackGruond(BackGroundSound back)
 {
     if (back == BackGroundSound.Bilizy)
     {
         _BackGround.loop = true;
         _BackGround.clip = _BackGroundClip[0];
     }
     else if (back == BackGroundSound.Dungeun)
     {
         _BackGround.loop = true;
         _BackGround.clip = _BackGroundClip[1];
     }
     else if (back == BackGroundSound.Shop)
     {
         _BackGround.loop = true;
         _BackGround.clip = _BackGroundClip[2];
     }
     else if (back == BackGroundSound.FoodShop)
     {
         _BackGround.loop = true;
         _BackGround.clip = _BackGroundClip[3];
     }
     else if (back == BackGroundSound.Boss)
     {
         _BackGround.loop = true;
         _BackGround.clip = _BackGroundClip[5];
     }
     else if (back == BackGroundSound.GameStart)
     {
         _BackGround.loop = false;
         _BackGround.clip = _BackGroundClip[6];
     }
     _BackGround.Play();
 }
Esempio n. 2
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(transform.root.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(transform.root.gameObject);
 }
Esempio n. 3
0
    public void SetBackGruond(BackGroundSound back)
    {
        _BackGround.loop = true;
        if (back == BackGroundSound.Bilizy)
        {
            _BackGround.clip = _BackGroundClip[0];
        }
        else if (back == BackGroundSound.Dungeun)
        {
            _BackGround.clip = _BackGroundClip[1];
        }
        else if (back == BackGroundSound.Shop)
        {
            _BackGround.clip = _BackGroundClip[2];
        }
        else if (back == BackGroundSound.FoodShop)
        {
            _BackGround.clip = _BackGroundClip[3];
        }


        _BackGround.Play();
    }