Example #1
0
    public override void triggerEvent()
    {
        leverState ^= (byte)bridgeLeverPosition;
        audioSource.EnqueueQueue(ref leverSound, AudioType.SoundEffect);

        base.triggerEvent();
        if (leverState == leverCorrect)
        {
            audioSource.EnqueueQueue(ref successSound, AudioType.SoundEffect);
        }
    }
Example #2
0
        public void GetLeverStatus(LeverLocation LeverLocation)
        {
            switch (LeverLocation)
            {
            case LeverLocation.Left:
                _playback.EnqueueQueue(ref _acLeft, AudioType.VoiceOver);
                break;

            case LeverLocation.Middle:
                _playback.EnqueueQueue(ref _acMiddle, AudioType.VoiceOver);
                break;

            case LeverLocation.Right:
                _playback.EnqueueQueue(ref _acRight, AudioType.VoiceOver);
                break;
            }


            switch (_levers[(int)LeverLocation])
            {
            case LeverPosition.low:
                _playback.EnqueueQueue(ref _acLow, AudioType.VoiceOver);
                break;

            case LeverPosition.mid:
                _playback.EnqueueQueue(ref _acMid, AudioType.VoiceOver);
                break;

            case LeverPosition.high:
                _playback.EnqueueQueue(ref _acHigh, AudioType.VoiceOver);
                break;
            }

            _playback.PlayAudioQueue(AudioType.VoiceOver);
        }