void Update()
 {
     if (WaitingForFileLoad && AudioLoader.IsLoaded)
     {
         GameObject.Find("_GameMaster").GetComponent <GameMaster>().GamePlaySong(
             AudioLoader.GetClip(songData.RequestParam("TITLE")), songData
             );
         AudioLoader.Dispose();
         WaitingForFileLoad = false;
     }
 }