public void GotoStart()
    {
        xrRigLocation.transform.rotation = Quaternion.Euler(0, 0, 0);

        xrRigLocation.position = new Vector3(
            locationStart.transform.position.x,
            locationStart.transform.position.y,
            locationStart.transform.position.z);
        xrRigLocation.transform.SetParent(null);
        audioController.AtStart();
        npc.transform.LookAt(xrRigLocation);
    }