Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
C# (CSharp) AudioController.Die Examples
Programming Language:
C# (CSharp)
Class/Type:
AudioController
Method/Function:
Die
Examples at hotexamples.com:
1
C# (CSharp) AudioController.Die - 1 examples found
. These are the top rated real world C# (CSharp) examples of
AudioController.Die
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
ChangeMusic(13)
ChangeVolume(9)
Delete(7)
AddToCategory(6)
Audio_PlaySound(6)
CreateInstance(5)
CancelSound(4)
ChangingScene(3)
CrowdClapEnd(3)
BgmSoundPlay(3)
CrowdBoo(3)
CrowdClap(3)
BacteriaDied(3)
CrowdLaugh(3)
ChangeAndPlay(2)
BGMPlay(2)
BackgroundMusic(2)
Destroy(2)
CheckPause(1)
CitySuccess(1)
ClearCache(1)
ClearSound(1)
Die(1)
Close(1)
CollectCoin(1)
Collide(1)
CombatMusic(1)
DestroyEvent(1)
Confirm(1)
CrystalHurt(1)
CountOfSounds(1)
Crash(1)
Deny(1)
CreatePatch(1)
CreateSnapshot(1)
DeleteAudio(1)
DeathSound(1)
CrystalShatter(1)
AddAudioInfo(1)
ChangeMusicVolume(1)
ChangeTheme(1)
Awake(1)
AddPlaylist(1)
AtCab(1)
AtStart(1)
Attack(1)
AudioCraneEngineIdle(1)
AudioForward(1)
AudioIsPlaying(1)
AudioOnDeath(1)
Frequently Used Methods
ChangeMusic (13)
ChangeVolume (9)
Delete (7)
AddToCategory (6)
Audio_PlaySound (6)
CreateInstance (5)
CancelSound (4)
ChangingScene (3)
CrowdClapEnd (3)
BgmSoundPlay (3)
Frequently Used Methods
CrowdBoo (3)
CrowdClap (3)
BacteriaDied (3)
CrowdLaugh (3)
ChangeAndPlay (2)
BGMPlay (2)
BackgroundMusic (2)
Destroy (2)
CheckPause (1)
CitySuccess (1)
ClearCache (1)
ClearSound (1)
Die (1)
Close (1)
CollectCoin (1)
Collide (1)
CombatMusic (1)
DestroyEvent (1)
Confirm (1)
CrystalHurt (1)
Frequently Used Methods
ClearCache (1)
ClearSound (1)
Die (1)
Close (1)
CollectCoin (1)
Collide (1)
CombatMusic (1)
DestroyEvent (1)
Confirm (1)
CrystalHurt (1)
CountOfSounds (1)
Crash (1)
Deny (1)
CreatePatch (1)
CreateSnapshot (1)
DeleteAudio (1)
DeathSound (1)
CrystalShatter (1)
AddAudioInfo (1)
ChangeMusicVolume (1)
ChangeTheme (1)
Awake (1)
AddPlaylist (1)
AtCab (1)
AtStart (1)
Attack (1)
AudioCraneEngineIdle (1)
AudioForward (1)
AudioIsPlaying (1)
AudioOnDeath (1)
Frequently Used Methods
CountOfSounds (1)
Crash (1)
Deny (1)
CreatePatch (1)
CreateSnapshot (1)
DeleteAudio (1)
DeathSound (1)
CrystalShatter (1)
AddAudioInfo (1)
ChangeMusicVolume (1)
ChangeTheme (1)
Awake (1)
AddPlaylist (1)
AtCab (1)
AtStart (1)
Attack (1)
AudioCraneEngineIdle (1)
AudioForward (1)
AudioIsPlaying (1)
AudioOnDeath (1)
AudioOnScore (1)
AudioPlay (1)
AudioReverse (1)
AudioStop (1)
BallShot (1)
ChangeTarget (1)
BaseMusic (1)
BeginBattleMusic (1)
CancelFadeJazz (1)
CancelInvoke (1)
ChangeAudio (1)
ChangeBGMVolume (1)
ChangeBackgroundTrack (1)
ChangeFloor (1)
ChangeMasterVolume (1)
AddNewAudio (1)
ChangeSfxVolume (1)
ChangeSong (1)
VoiceEffect (1)
AudioController Class Documentation
Example #1
0
Show file
File:
LocalPlayerController.cs
Project:
Earde/ShooterClient
public override void Die() { audioController.Die(); }
x