public void GotoStart() { xrRigLocation.transform.rotation = Quaternion.Euler(0, 0, 0); xrRigLocation.position = new Vector3( locationStart.transform.position.x, locationStart.transform.position.y, locationStart.transform.position.z); xrRigLocation.transform.SetParent(null); audioController.AtStart(); npc.transform.LookAt(xrRigLocation); }