private void PlaceTile(TileType tileType, int x, int y, Vector3 worldStart) { TileData tile = TileMethods.GetTile(tileType); if (tile.prefab) { GameObject newTile = tileDataByPool[tile].Get(); newTile.SetActive(true); if (newTile) { newTile.transform.localPosition = new Vector3(worldStart.x + x * 2, 0f, worldStart.y - y * 2); // Astar Astar.AddNode(newTile.transform.localPosition, x, y, tile.walkable); if (tileType == TileType.Start) { MapData.startTile.x = x; MapData.startTile.y = y; } else if (tileType == TileType.End) { MapData.endTile.x = x; MapData.endTile.y = y; } } } }