public void Generate()
        {
            //If this object is not an asset
            AssetUtil.CreateAsset(RootFolder, this);

            //Create the Runtime Resources folder if it doesn't already exist
            AssetUtil.CreateFolder(RuntimeResources);

            if (RuntimeData == null && !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                _runtimeData      = CreateInstance <CharacterData>();
                _runtimeData.name = InternalName + RuntimeDataSuffix;
                AssetUtil.CreateAsset(RuntimeResources, _runtimeData);
            }
        }