Example #1
0
        static void Create()
        {
            var generatorPath = AssetUtil.FindAssetPaths <LocalizationGenerator>();
            LocalizationGenerator generator;

            if (generatorPath.Length <= 0)
            {
                AssetUtil.CreateAssetInProjectWindow <LocalizationGenerator>();
            }
            else
            {
                generator = AssetDatabase.LoadAssetAtPath <LocalizationGenerator>(generatorPath[0]);
                if (generator)
                {
                    generator.Generate();
                }
            }
        }
Example #2
0
 static void CreateConfig()
 {
     AssetUtil.CreateAssetInProjectWindow <SmashConfig>();
 }