Example #1
0
 public Circle(AbstractScene scene, Entity parent, Vector2 center, int radius, Color color) : base(scene.LayerManager.EntityLayer, parent, center)
 {
     SetSprite(AssetUtil.CreateCircle(radius, color));
     this.color  = color;
     this.center = center;
     this.radius = radius;
     this.offset = new Vector2(radius, radius) / 2;
 }
Example #2
0
 public static Texture2D CreateCircle(int diameter, Color color, bool filled = false)
 {
     return(AssetUtil.CreateCircle(diameter, color, filled));
 }