public Circle(AbstractScene scene, Entity parent, Vector2 center, int radius, Color color) : base(scene.LayerManager.EntityLayer, parent, center) { SetSprite(AssetUtil.CreateCircle(radius, color)); this.color = color; this.center = center; this.radius = radius; this.offset = new Vector2(radius, radius) / 2; }
public static Texture2D CreateCircle(int diameter, Color color, bool filled = false) { return(AssetUtil.CreateCircle(diameter, color, filled)); }