private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { arenaManager.CurrentArena = this; arenaManager.arenaBattleActive = true; waveProgressBar.gameObject.SetActive(true); Debug.Log("Player entered a battle arena"); arenaManager.DisableProgression(); GetComponent <BattleBarriers>().EnableBarriers(); BattleCol.enabled = false; GameObject.FindGameObjectWithTag("AudioManager").GetComponent <BR_AudioManager>().Play("Fight"); currentWave.BeginWave(); } }