public override void EntryAction()
 {
     if (stateMachine.stateVertical == BotFSM.States.None)
     {
         animationsAI.CallAnim(AnimationsAI.State.Walking);
     }
 }
Example #2
0
 public override void EntryAction()
 {
     animationsAI.CallAnim(AnimationsAI.State.Idle);
 }
Example #3
0
 public override void EntryAction()
 {
     animationsAI.CallAnim(AnimationsAI.State.Falling);
     movementAI.Fall(-1);
 }
Example #4
0
 public override void EntryAction()
 {
     movementAI.isJumping = true;
     animationsAI.CallAnim(AnimationsAI.State.Jumping);
 }
Example #5
0
 public override void EntryAction()
 {
     actionsAI.KickAction(rb, 1);
     animationsAI.CallAnim(AnimationsAI.State.Kicking);
 }