public Kick(ActionsAI _actionsAI, BotFSM _stateMachine, Rigidbody2D _rb, AnimationsAI _animationsAI) { actionsAI = _actionsAI; stateMachine = _stateMachine; rb = _rb; animationsAI = _animationsAI; }
public Stop(MovementAI _moveAI, BotFSM _stateMachine, AnimationsAI _animationsAI) { movementAI = _moveAI; stateMachine = _stateMachine; animationsAI = _animationsAI; }
void Awake() { movementAI = GetComponent <MovementAI>(); actionsAI = GetComponent <ActionsAI>(); animationsAI = GetComponent <AnimationsAI>(); }