public override void EntryAction() { if (stateMachine.stateVertical == BotFSM.States.None) { animationsAI.CallAnim(AnimationsAI.State.Walking); } }
public override void EntryAction() { animationsAI.CallAnim(AnimationsAI.State.Idle); }
public override void EntryAction() { animationsAI.CallAnim(AnimationsAI.State.Falling); movementAI.Fall(-1); }
public override void EntryAction() { movementAI.isJumping = true; animationsAI.CallAnim(AnimationsAI.State.Jumping); }
public override void EntryAction() { actionsAI.KickAction(rb, 1); animationsAI.CallAnim(AnimationsAI.State.Kicking); }