private void OnTriggerEnter(Collider other) { AmeliaStats player = other.GetComponent <AmeliaStats>(); if (player != null) { player.ItemCollect(gameObject); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { AmeliaStats player = other.GetComponent <AmeliaStats>(); if (player != null) { //add key to inventroy player.ItemCollect(gameObject); //remove key from world gameObject.SetActive(false); } }