Example #1
0
    IEnumerator GameOverAnim()
    {
        Instantiate(resultParticle, Vector3.zero, Quaternion.identity);

        yield return(StartCoroutine(FadeIO.FadeOut(compImg, 4, 0.5f)));

        yield return(new WaitForSeconds(2));

        //>リザルト呼び出し(スコア取得後)
        PlayerPrefs.SetInt("score", GetComponent <ScoreCaliculator>().GetScore());
        UnityEngine.SceneManagement.SceneManager.LoadScene("Scenes/ScoreScene2");
    }
Example #2
0
 private void Awake()
 {
     fadeIo = this;
 }