Example #1
0
    List <float> PerformanceMetrics()
    {
        float     closestOpponentToBallPath = Mathf.Infinity;
        float     closestOpponentToGoalPath = Mathf.Infinity;
        float     distanceToOpponentGoal    = Vector3.Distance(transform.position, agentController.otherGoal.position);
        Transform closestTeammateToBall     = utils.GetNearestTeammateToPoint(ball.position);
        float     angleToTeammatePassPath   = Vector3.Angle(closestTeammateToBall.forward, (transform.position - closestTeammateToBall.position));
        float     angleToGoalPath           = Vector3.Angle(transform.forward, agentController.otherGoal.position - transform.position);

        foreach (Transform opponent in utils.opponents)
        {
            float ballAngle = Vector3.Angle(opponent.position - ball.position, transform.position - ball.position);
            float goalAngle = utils.AngleBetweenPoints(agentController.otherGoal.position, opponent.position);

            closestOpponentToBallPath = (ballAngle < closestOpponentToBallPath)?ballAngle:closestOpponentToBallPath;
            closestOpponentToGoalPath = (goalAngle < closestOpponentToGoalPath)?goalAngle:closestOpponentToGoalPath;
        }

        List <float> metrics = new List <float>();

        metrics.Add(Mathf.Clamp01(closestOpponentToBallPath / 90f));
        metrics.Add(Mathf.Clamp01(closestOpponentToGoalPath / 90f));
        metrics.Add(-Mathf.Clamp01(distanceToOpponentGoal / 10.81f));
        metrics.Add(-Mathf.Clamp01(angleToTeammatePassPath / 90f));
        metrics.Add(-Mathf.Clamp01(angleToGoalPath / 90f));

        return(metrics);
    }