private void OnTriggerEnter2D(Collider2D other) { Adventurer enemy = other.GetComponent <Adventurer>(); if (enemy == null) { return; } if (HungerList.Contains(enemy.type)) { enemy.GetConsumed(this); OnChomp(); HungerList.Remove(enemy.type); bubble.Populate(this); } else { enemy.AttackSteve(this); } }