Example #1
0
        public CharacterTeam GenerateRandomTeam(bool isPlayer)
        {
            CharacterTeam team = new CharacterTeam();

            for (int i = 0; i < 4; ++i)
            {
                IWeapon           weapon    = WeaponGenerator.GetRandomWeapon();
                AbstractCharacter character = CharGenerator.GetRandomCharacter();
                character.EquipWeapon(weapon);
                team.InsertCharacter(character, isPlayer);
            }
            return(team);
        }
        private void EquipWeapon()
        {
            IWeapon weapon = new SimpleWeapon(WeaponConsts.DefaultWeaponPower);

            Fixture.EquipWeapon(weapon);
        }