public CharacterTeam GenerateRandomTeam(bool isPlayer) { CharacterTeam team = new CharacterTeam(); for (int i = 0; i < 4; ++i) { IWeapon weapon = WeaponGenerator.GetRandomWeapon(); AbstractCharacter character = CharGenerator.GetRandomCharacter(); character.EquipWeapon(weapon); team.InsertCharacter(character, isPlayer); } return(team); }
private void EquipWeapon() { IWeapon weapon = new SimpleWeapon(WeaponConsts.DefaultWeaponPower); Fixture.EquipWeapon(weapon); }