public DamageAction(AbstractCharacter source, AbstractCharacter target, AbstractCard card, int damage) : base(source, target, card) { var percent = 100 + source.DealDamagePercent() + target.TakeDamagePercent(); Damage = percent * damage; }
public DamageAction(AbstractCharacter source, AbstractCharacter target, AbstractCard card, int damage) : base(source, target, card) { var percent = 100 + source.DealDamagePercent() + target.TakeDamagePercent(); Damage = percent * damage; }