Example #1
0
    //void SetTimer()
    //{
    //    timeLeft -= Time.deltaTime;
    //    uiPlayer.SetTimer(timeLeft);

    //    if (timeLeft < 0)
    //    {
    //        GameOver();
    //    }
    //}

    void AddDifficulty()
    {
        addDifficultyTimer -= Time.deltaTime;
        uiPlayer.SetTimer(addDifficultyTimer);
        if (addDifficultyTimer <= 0)
        {
            uiPlayer.LevelUp();
            addDifficultyTimer = nextDifficultyDelay;

            if (enemyTotal < 15)
            {
                SpawnAEnemy();
                SpawnAEnemy();
                enemyTotal += 2;
            }

            aiPlayer.AddSpeed(4f);
        }
    }