public override void OnEnter(BInput input) { AIPlayer tinput = input as AIPlayer; this.m_ftime = Time.time; this.over = false; Debug.LogError("装填子弹OnEnter"); tinput.AddAmmo(); }
public override void OnEnter(BInput input) { AIPlayer tinput = input as AIPlayer; this.m_ftime = Time.time; this.over = false; Debug.LogError("装填子弹OnEnter"); tinput.AddAmmo(); }