/* goodB2G1() - use badsource and goodsink by setting the static variable to false instead of true */
        private void GoodB2G1()
        {
            float data = 0.0f;

            data = 0.0f; /* POTENTIAL FLAW: data is set to zero */
            goodB2G1PublicStatic = false;
            CWE369_Divide_by_Zero__float_zero_divide_22b.GoodB2G1Sink(data);
        }