public override void Bad() { float data = 0.0f; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ badPublicStatic = true; CWE369_Divide_by_Zero__float_zero_divide_22b.BadSink(data); }
public override void Bad() { float data = 0.0f; data = 0.0f; /* POTENTIAL FLAW: data is set to zero */ badPublicStatic = true; CWE369_Divide_by_Zero__float_zero_divide_22b.BadSink(data); }