Ejemplo n.º 1
0
        void RenderBGR7()
        {
            if (bgrtoggle < 5)
            {
                bgrtoggle++;
                return;
            }
            bgrtoggle -= 5;

            if (bgrtick > 100)
            {
                bgrproc = null;
                return;
            }

            Blitter b = new Blitter(bg);
            b.Blit(bg3, 0, 0);
            SetLucent(b,100 - bgrtick);
            b.Blit(bg2, 0, 0);
            bgrtick++;
        }
Ejemplo n.º 2
0
 void InitializeBGR7()
 {
     bgrtick = 0;
     bgrtoggle = 0;
     //???? TODO
     //SetClip(0, 0, 255, 255, bg);
     //SetClip(0, 0, 255, 255, bg2);
     //SetClip(0, 0, 255, 255, bg3);
     Blitter b = new Blitter(bg3);
     b.Blit(bg, 0, 0);
     bgrproc = RenderBGR7;
 }
Ejemplo n.º 3
0
        protected override void Draw(GameTime gameTime)
        {
            Blitter b = new Blitter(screen);
            bCurr = b;
            b.Clear(Color.Gray);

            //do it with supersecret
            SuperSecretThingy(scrollofs/16, systemtime/2, 0, bg, SuperSecretBuffer);
            b.Blit(SuperSecretBuffer);

            //do it plain for debugging
            //WrapBlit(b, bg, 0, 0);

            //b.ScaleBlit(bobgreen, 0, 0, 100, 100);

            RenderSprites(b);
            app.Window.Title = systemtime.ToString();
            //b.ScaleBlit(spherepurple, 0, 0, 100,100); //test
        }
Ejemplo n.º 4
0
        void RenderBGR5()
        {
            if (bgrtoggle < 4)
            {
                bgrtoggle++;
                return;
            }
            bgrtoggle -= 4;

            if (bgrtick > 63)
            {
                bgrproc = null;
                return;
            }

            int y = bgrtick / 8;
            int x = bgrtick % 8;
            Blitter b = new Blitter(bg);
            b.Blit(bgr5img, x * 32, y * 32);
            bgrtick++;
        }
Ejemplo n.º 5
0
        void RenderBGR3()
        {
            if (bgrtoggle < 1)
            {
                bgrtoggle++;
                return;
            }
            bgrtoggle -= 1;

            if (bgrtick > 200)
            {
                bgrproc = null;
                return;
            }

            Blitter b = new Blitter(bg);
            b.Blit(bg2, 0, 0);
            b.Alpha = (bgrtick / 2)/100.0f;
            b.RectFill(0, 0, 256, 256);
            bg.Cache();

            bgrtick++;
        }
Ejemplo n.º 6
0
 /// <summary>
 /// loads a spritemanager by dicing a source image
 /// </summary>
 public SpriteManager LoadSpriteManager(Image source, int width, int height, int xpad, int ypad)
 {
     //TODO - don't do this with blitting. that way we can keep the source texture format. but this will work for now..
     SpriteManager ret = new SpriteManager();
     int framesAcross = source.Width / (width+xpad);
     int framesDown = source.Height / (height+ypad);
     ret.NumFrames = framesAcross*framesDown;
     ret.frames = new Image[ret.NumFrames];
     int ctr=0;
     DisableAlphaBlend();
     for (int iy=0; iy<framesDown; iy++) {
     for(int ix=0;ix<framesAcross; ix++,ctr++) {
         Image img = NewImage(width, height);
         ret.frames[ctr] = img;
         Blitter b = new Blitter(img);
         //b.Clear(Color.Transparent);
         b.Blit(source, -ix*(width+xpad), -iy*(height+ypad));
         img.Cache();
         img.Premultiply();
     }
     }
     EnableAlphaBlend();
     return ret;
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Provided as a convenience for similarity to verge, this merely calls Blit in the correct pattern to simulate the desired result
 /// </summary>
 void BlitWrap(Blitter b, Image src, int x, int y)
 {
     int ox = x + src.Width - b.Dest.Width;
     int oy = y + src.Height - b.Dest.Height;
     b.Blit(src, x, y);
     if(ox>0) b.Blit(src, -ox, y);
     if (oy > 0) b.Blit(src, x, -oy);
     if(ox>0 && oy>0) b.Blit(src, -ox, -oy);
 }
Ejemplo n.º 8
0
 /// <summary>
 /// Provided as a convenience for similarity to verge, this merely calls SetTextureWrap(true) and then does a blit
 /// (to be moved into Blitter eventually)
 /// </summary>
 void WrapBlit(Blitter b, Image src, int x, int y)
 {
     SetTextureWrap(true);
     b.Blit(src, x, y);
     SetTextureWrap(false);
 }
Ejemplo n.º 9
0
 public void Blit(Blitter b)
 {
     for (int y = 0; y < BlocksHeight; y++)
         for (int x = 0; x < BlocksWidth; x++)
         {
             b.Blit(Images[x, y], x * 2048, y * 2048);
         }
 }
Ejemplo n.º 10
0
 void renderPlayerRoot(Blitter b)
 {
     Character c = (mainMenuNavigator.submenuAt(0) as CharacterMenu).character;
     b.PushWindow();
     wr.render(b, new Rectangle(0, 0, 200, 66), WindowRenderer.Mode.Light);
     cabedge.font_v3_2_black.Render(b, 25, 12, c.name);
     cabedge.font_v3_1_black.Render(b, 25, 32, string.Format("{0} / {1}", c.hp, c.baseStats.mhp + c.bonusStats.mhp));
     cabedge.font_v3_1_black.Render(b, 25, 42, c.classname);
     Image portrait = c.getPortrait();
     if(portrait != null)
         b.Blit(portrait, 160, 10);
     b.PopWindow();
 }
Ejemplo n.º 11
0
 void BlitAt(int x, int y, Image img, Blitter b)
 {
     b.Blit(img, x - (img.Width / 2), y - (img.Height / 2));
 }