public override void OnHitPvp(Player target, int damage, bool crit) { APARocketI.OnHitCollide(projectile); }
public override bool OnTileCollide(Vector2 oldVelocity) { APARocketI.OnHitCollide(projectile, true); return(false); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { APARocketI.OnHitCollide(projectile); }
public override void Kill(int timeLeft) { APARocketI.aiKill(projectile, true, 0); }
public override void AI() { APARocketI.rocketAI(projectile, 92); }
public override void SetDefaults() { APARocketI.setDefaults(projectile); }
public override void Kill(int timeLeft) { APARocketI.aiKill(projectile, false, 2); }