public override void OnHitPvp(Player target, int damage, bool crit) { APARocketI.OnHitCollide(projectile); }
public override bool OnTileCollide(Vector2 oldVelocity) { APARocketI.OnHitCollide(projectile, true); return(false); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { APARocketI.OnHitCollide(projectile); }