public static bool AllowsSoftLocks(UnityEngine.Object unityObject) { if (unityObject == null) { throw new ArgumentNullException("unityObject"); } return(unityObject.GetType().Equals(typeof(SceneAsset)) || SoftLockData.IsPrefab(unityObject)); }
public static bool IsPrefab(string assetGUID) { bool result = false; UnityEngine.Object unityObject; if (AssetAccess.TryGetAssetFromGUID(assetGUID, out unityObject)) { result = SoftLockData.IsPrefab(unityObject); } return(result); }