Exemplo n.º 1
0
 public static bool AllowsSoftLocks(UnityEngine.Object unityObject)
 {
     if (unityObject == null)
     {
         throw new ArgumentNullException("unityObject");
     }
     return(unityObject.GetType().Equals(typeof(SceneAsset)) || SoftLockData.IsPrefab(unityObject));
 }
Exemplo n.º 2
0
        public static bool IsPrefab(string assetGUID)
        {
            bool result = false;

            UnityEngine.Object unityObject;
            if (AssetAccess.TryGetAssetFromGUID(assetGUID, out unityObject))
            {
                result = SoftLockData.IsPrefab(unityObject);
            }
            return(result);
        }