Ejemplo n.º 1
0
    void GetSpidarPose()
    {
        prevPose = pose;

        SpidarVector     pos, vel, avel;
        SpidarQuaternion rot;

        pos = vel = avel = SpidarVector.zero;
        rot = SpidarQuaternion.identity;

        if (spidar != null)
        {
            spidar.GetPose(out pos, out rot, out vel, out avel);
        }

        rawPose.position        = Converter.ScaleUp(Converter.Convert(pos), PositionScale);
        rawPose.rotation        = Converter.ScaleUp(Converter.Convert(rot), RotationScale);
        rawPose.velocity        = Converter.ScaleUp(Converter.Convert(vel), PositionScale);
        rawPose.angularVelocity = Converter.ScaleUp(Converter.Convert(avel), RotationScale);

        if (clutchEngaged)
        {
            pose.position        = RotationOffset * (rawPose.position + clutchedPositionOffset) + PositionOffset;
            pose.rotation        = RotationOffset * rawPose.rotation;
            pose.velocity        = RotationOffset * rawPose.velocity;
            pose.angularVelocity = RotationOffset * rawPose.angularVelocity;
        }
        else
        {
            pose.position        = RotationOffset * clutchedPosition + PositionOffset;
            pose.rotation        = RotationOffset * clutchedRotation;
            pose.velocity        = Vector3.zero;
            pose.angularVelocity = Vector3.zero;
        }

        transform.position = pose.position;
        transform.rotation = pose.rotation;
    }
Ejemplo n.º 2
0
 /// <summary>
 /// グリップの姿勢を取得する.
 /// </summary>
 /// <param name="position">
 /// グリップの位置[m]
 /// </param>
 /// <param name="rotation">
 /// グリップの回転(四元数)
 /// </param>
 /// <param name="velocity">
 /// グリップの速度[m/s]
 /// </param>
 /// <param name="angularVelocity">
 /// グリップの角速度[rad/s]
 /// </param>
 public void GetPose(out Vector3 position, out Quaternion rotation,
                     out Vector3 velocity, out Vector3 angularVelocity)
 {
     Spidar.GetPose(this.SerialNumber, out position, out rotation,
                    out velocity, out angularVelocity);
 }