Ejemplo n.º 1
0
 /// <summary>
 /// Releases any locks the surface may hold.
 /// </summary>
 /// <remarks>
 /// For example, after compositing an offscreen surface, use this method to allow rendering to continue.
 /// </remarks>
 internal void ReleaseSurfaceLock()
 {
     NDalicManualPINVOKE.Adaptor_ReleaseSurfaceLock(swigCPtr);
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }