Ejemplo n.º 1
0
 /// <summary>
 /// Sets whether the frame count per render is managed using the hardware vsync or manually timed.
 /// </summary>
 /// <param name="useHardware">True if the hardware vsync should be used.</param>
 internal void SetUseHardwareVSync(bool useHardware)
 {
     NDalicManualPINVOKE.Adaptor_SetUseHardwareVSync(swigCPtr, useHardware);
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }